Dorito: Difference between revisions

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{| class="wikitable infobox-table" style="width: 20em;"
! style="white-space: nowrap;" | Homepage
| [[github:Nnubes256/Dorito]]
|-
! style="white-space: nowrap;" | Author
| [[github:Nnubes256]] aka Nacho
|-
! style="white-space: nowrap;" | Written in
| JavaScript
|-
! style="white-space: nowrap;" | License
| MIT
|-
! style="white-space: nowrap;" | First appeared
| date unknown, most likely sometime after 2015-31-20
|-
! style="white-space: nowrap;" | Stable release
| N/A
|-
! style="white-space: nowrap;" | Preview release
| N/A
|-
! style="white-space: nowrap;" | Current status
| Discontinued
|}


Homepage: https://github.com/Nnubes256/Dorito
'''Dorito''' is the first publicly available modloader for CrossCode, released sometime during the [[forum]] days. As it's the first modloader project ever, it was very bare-bones compared to the [[CCLoader|modern modloaders]] as the useful modding infrastructure simply hasn't been invented yet at the time. The major feature of Dorito was a collection of utilities for monkey-patching JS functions, along with a few game loading events implemented with [[github:millermedeiros/js-signals]] which resemble the modern [[mod loading stages]].
 
Unfortunately neither any Dorito-based mods, nor relevant [[forum]] threads survived to this day. Parts of the "General Modding Thread" can be viewed on [http://web.archive.org/web/20170811031608/http://forum.cross-code.com/viewtopic.php?f=2&t=250&sid=df33102d8a61a46731819a1416fce289 web.archive.org] (only pages 1 and from 8 to 11), however, there are no mentions of Dorito-the-modloader there.


[[Category:Modloaders]]
[[Category:Modloaders]]

Revision as of 18:28, 13 August 2020

Homepage github:Nnubes256/Dorito
Author github:Nnubes256 aka Nacho
Written in JavaScript
License MIT
First appeared date unknown, most likely sometime after 2015-31-20
Stable release N/A
Preview release N/A
Current status Discontinued

Dorito is the first publicly available modloader for CrossCode, released sometime during the forum days. As it's the first modloader project ever, it was very bare-bones compared to the modern modloaders as the useful modding infrastructure simply hasn't been invented yet at the time. The major feature of Dorito was a collection of utilities for monkey-patching JS functions, along with a few game loading events implemented with github:millermedeiros/js-signals which resemble the modern mod loading stages.

Unfortunately neither any Dorito-based mods, nor relevant forum threads survived to this day. Parts of the "General Modding Thread" can be viewed on web.archive.org (only pages 1 and from 8 to 11), however, there are no mentions of Dorito-the-modloader there.