User:Lexisother
Ascended Gear
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Serene Bubble+"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Furious Hothead+"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Trackwalker Visor+"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Zealous Lamellar+"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Pioneer Vest+"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Reactive Plate+"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Deadly Dancers+"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Praetorian Anchors+"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Mistwalkers+"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Cerberus Fang"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Medusa Veil"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Chiron Vest"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Pegasus Greaves"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Artillery Boots+"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Speedy Boom Boots"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Highmeister Gloves"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Highmeister Gloves"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Sunshine Bracer"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Lifefiber Dress"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Meteor Trigger"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Bearseker Claw"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Bearserker Claw"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Asteroid Belt"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Moonwalkers"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Headset TYPE>:3"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Nightfeather Coat"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Singularity Drill"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Lis'mita Cap"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Enlightened Halo"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Very Last Strawhat"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Body Armoire"), 1)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Skirmisher+"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Unbreaking Fist+"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Mantis Whip+"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Golden Falcon +"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Golden Falcon+"), 2)
sc.model.player.addItem(sc.inventory.items.findIndex(i => i.name.en_US === "Brostick of Force+"), 2)
Funny effects
ig.game.events.callEvent(new ig.Event({
steps: [
{
type: "SHOW_EFFECT",
entity: { player: true },
duration: 1,
align: "BOTTOM",
rotateFace: 0,
flipLeftFace: false,
wait: false,
waitSkip: 0,
actionDetached: false,
group: "charge",
fixPos: false,
effect: { sheet: "scene.upgrade", name: "charge" },
offset: { x: 0, y: 0, z: 0 }
},
{
type: "WAIT",
time: 4
},
{
type: "SHOW_EFFECT",
entity: { player: true },
duration: 1,
align: "BOTTOM",
rotateFace: 0,
flipLeftFace: false,
wait: false,
waitSkip: 0,
actionDetached: false,
group: "charge",
fixPos: false,
effect: { sheet: "scene.upgrade", name: "chargeBlow" },
offset: { x: 0, y: 0, z: 0 }
}
]
}), ig.EventRunType.INTERRUPTABLE);